03
May
Esquire Theme by Matthew Buchanan
Social icons by Tim van Damme
03
May

1-15: Zones adjacent to all major cities (there are 4 since Rata Sum and the Grove seem to share a zone for this)
15-25: Kessex Hills, west of Kessex Hills, west of Wayfarer Foothills and north of Plains of Ashford
25-35: Gendarran Fields 30-40: South of Blazeridge Steppes (this doesn’t seem right position-wise but that’s what I seem to see), Timberline Falls
35-45: Valley Headland
40-50: East of Timberline Falls, Blazeridge Steppes
50-60: NW of Blazeridge Steppes, south of Timberline Falls
55-65: Sparkfly Fen 60: Island SW of Lion’s Arch
60-70: The zone with the volcano SW of Ancient Dwarflands, Regrown Flame
70-75: NE Orr
70-80?: Northernmost Shiverpeaks zone (with the big lake)
75-80: NW Orr
80: W Orr
So I’m going to apologize in advance for this wall of text. This is being completely typed by myself, it’s not copy and pasted from anywhere, so feel free to go ahead and +rep me for this 
The purpose of this thread is to lay out everything for those who didn’t get much time in WvW in Beta, or for those that didn’t understand the complexity of WvW. I’m going to reiterate the obvious points and then go into detail further down.
WvW is a 2 week long battle between 3 servers to control the most points on the map. The three outer (home) worlds are the same geographically, while Eternal Battlegrounds in the middle has the same amount of points in each third of the map, but the geography is different.
Points (tallied every 5 minutes):
Supply Camps: 5
Towers: 10
Keeps: 25
Stone Mist: 50

Supply Camps:
Supply camps truly are the life blood of WvW. Without supply towers, keeps and Stonemist will fall given enough time, regardless of the number of defenders. Supply camps are also the easiest points on the map to take, a group of 5 can take a supply camp relatively quickly if the NPC guards are all that are present. Once controlled, there are regular intervals in which 2 dolyaks are sent towards towers, keeps and stonemist. On top of this players can carry up to 10 supply on them from the depot. There are multiple upgrades for supply camps, and the two that should be bought in the secure supply camps are:
Hire Guards- hires npc guards to escort dolyaks. This is necessary because without them players are forced to guard dolyaks from npc monsters that constantly attack the caravans.
Increase Supply: This upgrade increases the amount of supply delivered from Dolyaks. This is a must since supply is crucial to defending towers, keeps and SM.
Towers:
Towers are worth 10 points. While they are not as important as keeps (yes Fire I said it!) they provide LoS over areas, and a defensible position from roaming groups. Towers have one ring of walls and 1 gate. They hold 100 supply and they can have both personnel and structure upgrades. Towers are immediately adjacent to Supply Camps on the map and are useful for control over these areas. I will detail the list of upgrades after describing Keeps and Stonemist.
Keeps:
Keeps are worth 25 points. They are very easy to defend and consist of 2 rings of walls and 2 gates. Keeps can hold around 500 supply w/o upgrades. Keeps typically provide the most control over the surrounding area and can be a bear to assault. On Eternal Battlegrounds, there is a keep directly in front of each worlds entrance to the map. This is the Back of the keep, and it has only one wall between there and the Keep Lord. While there is only one wall, there are two gates back to back at this rear entrance, see the pics for a visualization. Every keep in the Home Worlds and EB has some type of secret entrance that is typically a less defended way into the 2nd level.
Double-Gate view from top-
Stonemist:
The Epitome of Power, Prestige, and Defense Stonemis castle will be our focus at the beginning of every new match up in WvW. It is easily the most defensible position on any of the maps, it has 2 rings of walls, 2 sets of gates, and 3 levels. The Keep within the castle provides a third level for defensive equipment, and the Castle lord is extremely hard to kill if well-defended by players. Stonemist holds 1,200 supply without upgrades, and it provides control over the immediate surroundings. Hours can be spent besieging Stonemist with no progress made. We want to take Stonemist and upgrade it from the outset of every two week period. This will be our Bi-weekly consistent raid, where we will request everyone to come out for the first 3 hours of these match-ups. We will immediately split up and take the first two supply camps, everyone will grab supply and then we will all rush to Stonemist. When it is neutral there are no gates, we will only be contested by other worlds to defeat the Keep Lord. We will need as many Brothers as possible in this endeavor so that we are guaranteed the option to claim Stonemist as our own.
Tower/Keep/Castle Upgrades:
Personnel:
Additions
Hire Outfitter — Hires an outfitter that sells adventuring supplies.
Hire Siegemaster — Hires a Siegemaster that sells siege weapon blueprints.
Hire Patrol — Hires guard patrols for the keep.
Upgrades
Hire a Second Worker — Another worker will help complete structural upgrades faster.
Hire More Guards — More guards will help protect the keep.
Raise Guard Level — Increase the level of the guards at the keep
Structural:
Additions
Build Waypoint — Adds a waypoint to the keep that anyone from your team can use.
Build Mortars — Build mortars to defend the keep against enemy siege weapons.
Build Cannons — Build additional cannons to protect the keep.
Upgrades
Reinforce Keep — Reinforces the walls of the keep and repairs the doors.
Reinforce doors — Reinforce the doors of the keep.
Fortify Keep — Fortifies the walls of the keep to make them nearly impossible to breach.
Notes about Tower/Keep/Castle Defense:
- It is possible to repair damaged gates and walls. Go to the supply depot and grab supply, walk to the damage structure and hit F
- It is possible to do damage through gates with melee weapons. For example a warrior can hit enemies meleeing the gate on the outside if he melees from the inside. Note this goes both ways, they can damage you as well.

Siege Weapons:
*Note siege weapons CAN’T be moved once placed, with the exception of the siege golem*
Ram- useful for battering walls or gates
Arrow Cart- AoE damage, useful for hitting enemies
Ballista- High single target dps
Catapult- AoE damage
Trebuchet- Long Range AoE damage and single target damage
Siege Golem- Maneuverable suit that can break down gates as well as do AoE damage to enemy players/npcs
WvW is a great feature, with tons of complexity. Looking forward to hearing your responses.
hey i found and killed the Shadow behemoths a couple of times.
Actually i think we should have a kind of structure in this forum. saying
Name: Shadow Behemoth
Location : Swamp in the human starting area.
battlestyle : spawns shadow portals summoning Lvl 15 enemies. throws some AoEs.
How to defeat : i only did it with a vast amount of other peoples. making it easy to defeat it in a couple of minutes.
Dropping : different kinds of things. green items is something you almost surely will get.
Difficulty : pretty easy with a zerg force
So we’ve decided to give the idea of specialized strike teams a chance in the next BWE and test out how they work.
Their purposes will be generally the same: Scouting, taking supply camps, information relay, small objectives.
For the next BWE we will have two preliminary Strike Teams. The minimum size will be 5 but if we have more members on then it will be possible for the Lieutenants to command teams of 5-10.
Once teams are assigned those members will be able to create a name for their group. I will be making a thread for each team and will be locking them until our groups are set. The goal for each team is to have 15 listed roster members. That way we can account for members wanting to do other things in-game or having things to do in RL.
Team 1:
Lieutenant-
Team 2:
Lieutenant-
Vaati’s goals: ”Being of a smaller size, we would be good at taking camps, and general info relay, getting NPC support (Trolls, Hyleks, Dredge,etc), and for bolstering keep/tower defenses (dispatching and kiting attackers on the periphery. We can also be very effective at staying alive long enough to murder those defenders that come out onto the front lawn to kill besiegers, and also take out those on the walls.”
Sphiinxy’s goals: ”I want my team to focus on avoiding big enemies all together and being the most annoying group possible to the enemy by sneaking around them, taking supply camps from behind them after they just re secured them, taking out their supplies before they reach keeps, and attacking any lone people we encounter. As well as functioning as a scouting party if that is what you want at the time with us being able to move easily unnoticed and inform you of enemies grouping up to form an assault or what have you.”
While their similar in goals, the want their team comps to be different.
Vaati:
1-2 Mesmers
1-2 Thiefs/Rangers
1 Necro
1 Ele
2 Warriors/Guardians
Sphiinxy:
2 thieves
1 ele
2 mesmers
If you’re interested in signing on I will ask that you post below in the following format:
[USERNAME]: Warrior
If you have a strong personal preference for which squad you’d like to be in you can add that in as well, but only if it’s really strong. I’ll be sorting through the responses and posting them up under each team as a roster. I’m sorry to those of you who posted in the other thread, you will need to re-post here as some of the posts weren’t very clear.
~~~
Battering Rams: Greatly effective, I’d say cutting a door down in a 4th of the time. 2 on a wall works equally as well, and their isn’t the issue of the hot oil.
Catapult: I didn’t like it, I felt it was too slow to turn, and was at a perfectly ineffective range, being too short range to hit a wall from distance, but the minimum range for the multishot was too far, making it innefective for defending a keep against infantry (Although good against hard targets) Really only good at attack keeps/towers without mortars. I think Ballista is a better alternative.
Ballista: Fantasmagorial, the best medium range all purpose siege weapon. It has a splinter skill that hits as many people as possible inside the AOE. Perfect for having attack besiegers, and even better for taking out defenders on the wall. The 3rd skill is perfect for hitting doors and walls, (does like 5000 damge) but has a long cool down. Just amazing, the best actual “Siege Weapon” capable of all things.
Trebuchet: I love it, personally it works phenomenally. Hitting high up on a wall with the Mad Cow Disease (hehe) it’ll poison those on the top of the wall. Like you say, it works well on walls and for besieging, but really serves no other purpose.
Siege Golem: Skipping, no knowledge
Arrow Cart: Can you say Godmode? Close range soft target killing machine. The Greeks would be proud of their famed invention being used in such a fashion haha. Will eat anyone in its radius, attackers, defenders (Works especially well if you can get on top of them via a cliff or hill) and really any other reason you need to puncture a person with 300 arrows a second.
Oil Pot: You summed it up
Cannon: Almost as effective as the arrow cart, just not positionable. It does have a instant damage thing, and can be effective against catapults.
Mortars: Invaluable. The are perfect for attacking neighboring towers. I love using them, they work quite well. Another great use is helping defend neighboring towers. You can rain fire down on top of people in front of gates who are attacking the gate. I
25
Jul
Just reached New Orleans, it’s beautiful here. Especially in the French Quarter which is my favorite spot, after I settle down in this hotel room and get a nap I’ll go. I left a week earlier because I wanted to drive my bike to Louisana. My father, Zal/ Quetzalcoatl, fixed up my bike, made it awesome even put, what he calls a birthright into it. Psychopomp, he called it. Awesome enough it made my motorcycle a GPS/compass as well. It literally direct itself here, all I had to do was get on and drive. And it lead me the whole way here, finally I don’t have to think. I’m obviously the smartest of my friends.
Speaking of my father, I literally just finished having a conversation with him. He’s a really nice guy, asking me how I liked my new found destiny. I told him, it made me feel special, it was pretty awesome. He was glad and told me I’d get to use my abilities and my new title as being a Scion soon enough. He also said Deagan and I are going to have an opportunity to meet other like ourselves. Then I asked him what he thought of the color palettes that I chose for the makeup artists and he gave me amazing advice. I wish I had his hind-sight. I was going to ask him about I design I thought up but he was gone by the time I found it. I guess I was asking too much advice.